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Tag: Session

Session 24: A Meeting with Kazimir

 The Situation: After spending the day attempting to contact the High Chairs of Seyrine, making contact with Viachaslav (Tsarra’s Friend) and questioning him about the slain dragon and lenses. The party then attended the Morning Star Theater production with Tsarra’s parents and meet up with Viachaslav and his Master KAzimir Ironstaff. This got them a better seat and a telepathic conversation with Kazimir who offered to send them his aid in-plane shifting to the base of the Huntsmen plaguing the Kiths. The party agreed to meet him the next day… Read more Session 24: A Meeting with Kazimir

Session 23: A Star Performance

The Situation: After a heated brunch with Tsarra’s family, the party attempted to gain audiences with the High Chairs of Seyrine. Being informed of the extensive waiting period, the party began thinking of alternative ways to gain admittance to the High Chairs. One such thought was putting on a performance at the Morning Star Theatre. The party eventually abandoned this idea, but still performed at the Lone Song to an approving audience. The following day, they checked back in with the Court of Song and Rosewood Assembly to see if… Read more Session 23: A Star Performance

Session 21 : An Elvish City

The Situation: The party has arrived at Seyrine after traveling with the Sky Runners Herd. During their travels, they assisted the young centaur Rhan, learned of the Sorrow of Rhun Kalcara, and inquired of the TRee Speakers Commune. Now they find themselves within the walls of Seyrine, a city unconcerned with their mission and where they are outsiders. The party looks to find accommodations at the Inn of the Lone Song. Goals:  Have the party meet up with Tsarra at the Lone Song. Explore the city. Engage with one of… Read more Session 21 : An Elvish City

Session 20 : The Sky Runners

The Situation: The Party is continuing their journey to Seyrine after finding the remains of the kith of Falling Leaves in Autumn. While investigating the remains they were attacked by Redcaps. Overcoming this assault, they carried on to find a slumbering cave bear, Chioh awakens the bear to befriend it but it was very angry. Devolving to a fight, a local wood elf intervened and left the party with a warning to respect the ways of nature or find themselves unwelcome in the Dracken Wood.  Goals: Have the Party make… Read more Session 20 : The Sky Runners

Session 19: Falling Leaves

The Situation: The Party has entered the Dracken Wood, heading for the Elven City of Seyrine to negotiate with the High Chairs. Chioh, a native of the Forest has been leading them. As they entered the Forest, the first snows of winter fell.  As they traveled through the forest, a chance encounter with the awakened badger, Mr. Hats gave them insight into the current climate of the Dracken Wood. The party now heads for the Kith of Autumn Leaves in an effort to travel with them to Seyrine. Session Goals: … Read more Session 19: Falling Leaves

Session 18: A Path to Tread

The Situation: After surviving an ambush by Mussadarian Raiders, where they fought men, orcs, and lycanthropes. At the end of the battle, the party discovered the remains of the Dragon they had been sent to investigate had been stolen. The party amidst an argument of whether they should continue on their path to Dracken Wood or pursue the raiders into Mussadar were summoned to a meeting with the King. The party also reached 6th level. Session Goals: Work on Roleplay (Try and Engage in actual conversation as King Andras) Have… Read more Session 18: A Path to Tread

Session 15: Going Up River

 Recap: What was meant to be a simple missing person case for the Envoy to the King, escalated quickly when you found the Town of Headale, Ludwig Mendals last known location, to be under a curse. Within the walls of the town and under the cover of darkness, the villagers went into a mindless rage, slaughtering each other, only to rise again with coming of dawn. Within this cursed place, you tracked Ludwig to a ruined tower guarded by a bull of rusted  metal. This fearsome beast turned two of… Read more Session 15: Going Up River

Session 14: Planning a Journey

 The Situation: Party has finished a lunch date with Hataa and Keiran Tweedie. They were able to provide them with some information on the manor and the party was able to purchase a lot of magical items. They now need to return to the manor and finish clearing it out, collect their armor, and make their travel plans to get to Draken wood and the Ember Fields.  Manor: has the following journals Dream Journal: If I woke up a pastry, I would just eat myself. I wouldn’t even question it. … Read more Session 14: Planning a Journey