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Tag: GM

Campaign Diary | Session 18

Session 18: A Path to Tread Pre-thoughts: I like to think I can throw together a compelling narrative or engaging combat encounter, but where I suffer is speaking in character. I often fall back on just summarizing the information players receive. I think I can do better, so that is the focus of this session. I am going to try and actively speak as my NPC’s.  This session should be role-play heavy, matches nicely with my goal, as they have a meeting with the King and then travel time. Hopefully,… Read more Campaign Diary | Session 18

Session 18: A Path to Tread

The Situation: After surviving an ambush by Mussadarian Raiders, where they fought men, orcs, and lycanthropes. At the end of the battle, the party discovered the remains of the Dragon they had been sent to investigate had been stolen. The party amidst an argument of whether they should continue on their path to Dracken Wood or pursue the raiders into Mussadar were summoned to a meeting with the King. The party also reached 6th level. Session Goals: Work on Roleplay (Try and Engage in actual conversation as King Andras) Have… Read more Session 18: A Path to Tread

Campaign Diary | Session 17

Session 17: The Theft of a Dragon Pre-Session Thoughts: I was a little concerned going into this session as me and the Druid were both pretty fatigued going into the session. Myself from being sick and him from work. I was concerned as this was meant to be the big battle session and I figured it would require a lot of energy from me. The druid also had to run two characters as our Wizard was taking a leave of absence due to family issues and as seems to be… Read more Campaign Diary | Session 17

Session 17: The theft of a Dragon

The Situation: The Party has arrived at the Garrison around the remains of Sadraphyluxis. They spent the day investigating the death of the dragon and learned a streak of light burned a sizeable hole into the side of the dragon, 3 lenses of small size were discovered at the origin of the flash, and the party found a teleportation circle near the hill it originated from. The party also meet Northmaer Raedgrim commander of the Garrison, Sir Toussaint Biset leader of the Silver Knight detachment, and Greta Glimmercraft apprentice mage… Read more Session 17: The theft of a Dragon

Session 14: Planning a Journey

 The Situation: Party has finished a lunch date with Hataa and Keiran Tweedie. They were able to provide them with some information on the manor and the party was able to purchase a lot of magical items. They now need to return to the manor and finish clearing it out, collect their armor, and make their travel plans to get to Draken wood and the Ember Fields.  Manor: has the following journals Dream Journal: If I woke up a pastry, I would just eat myself. I wouldn’t even question it. … Read more Session 14: Planning a Journey

Session 13: Letters and Choices

The Situation: The Party is resting at the Tiny Dragon Inn and inspecting the Kings Letters. They had a harrowing experience in the Manor where they refused Fealora’s bargains, Killed the Gauth, burned down the library, and woke up some flying swords. Carre attempted to lock the swords in the Manor but they got out. Party needs to decide what to do now: go back to Manor or head out for Kings Quests. The king’s gifts: A writ empowering them to act in the Kings name in regards to The… Read more Session 13: Letters and Choices

Session 12: There’s a Beholder in the Basement

The Situation: The Party is battered and bruised after their fight with the oozes. Their attempts to claim the Manor are going poorly. A Gauth that has been residing in the cellar and feeding on the binding stone and various other magical items. It ventured upstairs, drawn by the noise of combat and holds Carre and Tssarra at an extreme disadvantage while Asteri stands by the gate and Chioh is marking the outskirts of the walls. Party can deal with the Gauth or Fight it Gauth’s Bargain: Eddlax – (4… Read more Session 12: There’s a Beholder in the Basement

Session 11: Manor Maintenance

The Situation: The party has met with King Andras and Keruxa and agreed to assist him with some of his problems. The murdered dragon, the attacks on the Wood Elves, and the High Elves negotiating with Dosmyrr. Before they go deal with any of these problems they want to claim the Manor as their own, which the King has given them permission for and it appears his court wizard Asmund new about. The party is also expecting a package from the King with gold and letters for their quests. The… Read more Session 11: Manor Maintenance