Skip to content

Tag: GM Notes

Session 21 : An Elvish City

The Situation: The party has arrived at Seyrine after traveling with the Sky Runners Herd. During their travels, they assisted the young centaur Rhan, learned of the Sorrow of Rhun Kalcara, and inquired of the TRee Speakers Commune. Now they find themselves within the walls of Seyrine, a city unconcerned with their mission and where they are outsiders. The party looks to find accommodations at the Inn of the Lone Song. Goals:  Have the party meet up with Tsarra at the Lone Song. Explore the city. Engage with one of… Read more Session 21 : An Elvish City

Session 19: Falling Leaves

The Situation: The Party has entered the Dracken Wood, heading for the Elven City of Seyrine to negotiate with the High Chairs. Chioh, a native of the Forest has been leading them. As they entered the Forest, the first snows of winter fell.  As they traveled through the forest, a chance encounter with the awakened badger, Mr. Hats gave them insight into the current climate of the Dracken Wood. The party now heads for the Kith of Autumn Leaves in an effort to travel with them to Seyrine. Session Goals: … Read more Session 19: Falling Leaves

Campaign Diary | Session 18

Session 18: A Path to Tread Pre-thoughts: I like to think I can throw together a compelling narrative or engaging combat encounter, but where I suffer is speaking in character. I often fall back on just summarizing the information players receive. I think I can do better, so that is the focus of this session. I am going to try and actively speak as my NPC’s.  This session should be role-play heavy, matches nicely with my goal, as they have a meeting with the King and then travel time. Hopefully,… Read more Campaign Diary | Session 18

Session 18: A Path to Tread

The Situation: After surviving an ambush by Mussadarian Raiders, where they fought men, orcs, and lycanthropes. At the end of the battle, the party discovered the remains of the Dragon they had been sent to investigate had been stolen. The party amidst an argument of whether they should continue on their path to Dracken Wood or pursue the raiders into Mussadar were summoned to a meeting with the King. The party also reached 6th level. Session Goals: Work on Roleplay (Try and Engage in actual conversation as King Andras) Have… Read more Session 18: A Path to Tread

Campaign Diary | Session 17

Session 17: The Theft of a Dragon Pre-Session Thoughts: I was a little concerned going into this session as me and the Druid were both pretty fatigued going into the session. Myself from being sick and him from work. I was concerned as this was meant to be the big battle session and I figured it would require a lot of energy from me. The druid also had to run two characters as our Wizard was taking a leave of absence due to family issues and as seems to be… Read more Campaign Diary | Session 17

Campaign Diary: Session 16

Session 16: The Remains of the Dragon Pre-Session Thoughts: I was really hoping in this session to get them to the remains of Sadraphyluxis and through the dawn, ambush has planned. I was partly successful in this attempt with players taking longer than anticipated to pursue and complete certain tasks. The whole goal of this session was to really get the party to decide if they were going to pursue the raiders who (Spoilers) are going to steal the remains of Sadraphyluxis or continue on to the Dracken Wood and… Read more Campaign Diary: Session 16

Session 15: Going Up River

 Recap: What was meant to be a simple missing person case for the Envoy to the King, escalated quickly when you found the Town of Headale, Ludwig Mendals last known location, to be under a curse. Within the walls of the town and under the cover of darkness, the villagers went into a mindless rage, slaughtering each other, only to rise again with coming of dawn. Within this cursed place, you tracked Ludwig to a ruined tower guarded by a bull of rusted  metal. This fearsome beast turned two of… Read more Session 15: Going Up River