Skip to content

Tag: Fantasy

Campaign Diary | Session 18

Session 18: A Path to Tread Pre-thoughts: I like to think I can throw together a compelling narrative or engaging combat encounter, but where I suffer is speaking in character. I often fall back on just summarizing the information players receive. I think I can do better, so that is the focus of this session. I am going to try and actively speak as my NPC’s.  This session should be role-play heavy, matches nicely with my goal, as they have a meeting with the King and then travel time. Hopefully,… Read more Campaign Diary | Session 18

Session 18: A Path to Tread

The Situation: After surviving an ambush by Mussadarian Raiders, where they fought men, orcs, and lycanthropes. At the end of the battle, the party discovered the remains of the Dragon they had been sent to investigate had been stolen. The party amidst an argument of whether they should continue on their path to Dracken Wood or pursue the raiders into Mussadar were summoned to a meeting with the King. The party also reached 6th level. Session Goals: Work on Roleplay (Try and Engage in actual conversation as King Andras) Have… Read more Session 18: A Path to Tread

Session 17: The theft of a Dragon

The Situation: The Party has arrived at the Garrison around the remains of Sadraphyluxis. They spent the day investigating the death of the dragon and learned a streak of light burned a sizeable hole into the side of the dragon, 3 lenses of small size were discovered at the origin of the flash, and the party found a teleportation circle near the hill it originated from. The party also meet Northmaer Raedgrim commander of the Garrison, Sir Toussaint Biset leader of the Silver Knight detachment, and Greta Glimmercraft apprentice mage… Read more Session 17: The theft of a Dragon

Campaign Diary: Session 16

Session 16: The Remains of the Dragon Pre-Session Thoughts: I was really hoping in this session to get them to the remains of Sadraphyluxis and through the dawn, ambush has planned. I was partly successful in this attempt with players taking longer than anticipated to pursue and complete certain tasks. The whole goal of this session was to really get the party to decide if they were going to pursue the raiders who (Spoilers) are going to steal the remains of Sadraphyluxis or continue on to the Dracken Wood and… Read more Campaign Diary: Session 16

Session 16: The Remains of a Dragon

The Situation: The party has arrived at Fyrrdin and has decided to push on to the garrison around the remains of Sadraphyluxis (Female, Young Silver Dragon). The party needs to investigate what caused the dragon’s death and decide if they will pursue their other quests of aiding the Kiths of Dracken Wood or negotiating with the High Elves of Seyrine.  Session Goals:  Have the Party make it to the Corpse of Sadraphluxis Meet the Garrison Commander Northmaer Redgrim and Commander of the Silver Knights Sir Toussaint Biset Be ambushed by… Read more Session 16: The Remains of a Dragon

Session 15 Journal

First let me say I am not happy about this format and the next one will be more concise and focused, but if i don’t post it now it will not be posted with work picking up. Anyone for your purview. Session 15: Going Up the River My plan for the Session: As this was our first time playing in about 3 months due to everyone being on vacation, I was pretty nervous but excited to get back into things. I figured this would be a simple get from point… Read more Session 15 Journal

Session 15: Going Up River

 Recap: What was meant to be a simple missing person case for the Envoy to the King, escalated quickly when you found the Town of Headale, Ludwig Mendals last known location, to be under a curse. Within the walls of the town and under the cover of darkness, the villagers went into a mindless rage, slaughtering each other, only to rise again with coming of dawn. Within this cursed place, you tracked Ludwig to a ruined tower guarded by a bull of rusted  metal. This fearsome beast turned two of… Read more Session 15: Going Up River

The Tome of Hecate

The Tome of Hecate. (Wondrous Item, Artifact) (Requires Attunment by a Wizard) Within lies the written laws that govern Arcane Magic. Written by Hecate when she witnessed the misdeeds of those born or gifted with magic. She deemed that those who worked to better themselves and understand the intricacies of the world should receive boons as well. Thus Arcane Magic was born. A leather book with a bronze emblem of the crescent moon moon setting. Carved into the face of the leather is a series of arcane glphs and runes.… Read more The Tome of Hecate