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Tag: DnD

Session 15: Going Up River

 Recap: What was meant to be a simple missing person case for the Envoy to the King, escalated quickly when you found the Town of Headale, Ludwig Mendals last known location, to be under a curse. Within the walls of the town and under the cover of darkness, the villagers went into a mindless rage, slaughtering each other, only to rise again with coming of dawn. Within this cursed place, you tracked Ludwig to a ruined tower guarded by a bull of rusted  metal. This fearsome beast turned two of… Read more Session 15: Going Up River

The Tome of Hecate

The Tome of Hecate. (Wondrous Item, Artifact) (Requires Attunment by a Wizard) Within lies the written laws that govern Arcane Magic. Written by Hecate when she witnessed the misdeeds of those born or gifted with magic. She deemed that those who worked to better themselves and understand the intricacies of the world should receive boons as well. Thus Arcane Magic was born. A leather book with a bronze emblem of the crescent moon moon setting. Carved into the face of the leather is a series of arcane glphs and runes.… Read more The Tome of Hecate

Sorcerer: Shadow

The Premise:  I have always appreciated those dark-magic based characters. Those who have no idea what is going on with their abilities and received them from darkness. This is what this character is about, overcoming and learning to harness their abilities. They want to recover what they lost and return to their normal life.  Race: Half-Elf The Half-Elf is a great race for Sorcerer. Giving you a total of 4 ability score points, 2 of which go to Charisma. Fey ancestry and the extra skills are beneficial as well. The… Read more Sorcerer: Shadow

The Dawn Star

The Dawn Star (Wonderous Item, Legendary) (Requires Attunment)In the final days of the Divine War, the Lords of light gathered for a final charge against the choirs of the Host. Ra on his Solar barge, Helios on his chariot, Apollo with his bow, and shining Belenus engaged the host with the first rays of dawn. The might of the Lords of Light caused the sea’s to boil and the land to be set aflame. Scores of angels were felled beneath their onslaught but the Host was many and the Lords… Read more The Dawn Star

The Plan Moving Forward

Okay, It might be clear to you guys but I don’t really know what I am or should be doing with this website. But I am working on it and good news, I have a plan. It is mostly a plan, at least 5% of a plan. This plan, this good plan is as follows. Step 1: Begin writing summaries for sessions and my thoughts on the session. I have uploaded all my session notes for all the completed sessions for my DnD group. I will continue to upload my… Read more The Plan Moving Forward

Session 14: Planning a Journey

 The Situation: Party has finished a lunch date with Hataa and Keiran Tweedie. They were able to provide them with some information on the manor and the party was able to purchase a lot of magical items. They now need to return to the manor and finish clearing it out, collect their armor, and make their travel plans to get to Draken wood and the Ember Fields.  Manor: has the following journals Dream Journal: If I woke up a pastry, I would just eat myself. I wouldn’t even question it. … Read more Session 14: Planning a Journey

Cleric: Forge

The Premise: I have always wanted to play a dwarf, they are after all one of the iconic DnD races. Their gruff demeanor and commitment to clan and family have also been appealing to me. While dwarf fighters and clerics are pretty common after all they go together like peanut butter and jelly. I thought an interesting twist would be to play a dwarf who was a talented smith but just wanted to use his talents for making mechanical toys. Race: Dwarf (Hill) As you may have guessed from the… Read more Cleric: Forge

Session 13: Letters and Choices

The Situation: The Party is resting at the Tiny Dragon Inn and inspecting the Kings Letters. They had a harrowing experience in the Manor where they refused Fealora’s bargains, Killed the Gauth, burned down the library, and woke up some flying swords. Carre attempted to lock the swords in the Manor but they got out. Party needs to decide what to do now: go back to Manor or head out for Kings Quests. The king’s gifts: A writ empowering them to act in the Kings name in regards to The… Read more Session 13: Letters and Choices