Skip to content

Category: Session

Session 18: A Path to Tread

The Situation: After surviving an ambush by Mussadarian Raiders, where they fought men, orcs, and lycanthropes. At the end of the battle, the party discovered the remains of the Dragon they had been sent to investigate had been stolen. The party amidst an argument of whether they should continue on their path to Dracken Wood or pursue the raiders into Mussadar were summoned to a meeting with the King. The party also reached 6th level. Session Goals: Work on Roleplay (Try and Engage in actual conversation as King Andras) Have… Read more Session 18: A Path to Tread

Session 17: The theft of a Dragon

The Situation: The Party has arrived at the Garrison around the remains of Sadraphyluxis. They spent the day investigating the death of the dragon and learned a streak of light burned a sizeable hole into the side of the dragon, 3 lenses of small size were discovered at the origin of the flash, and the party found a teleportation circle near the hill it originated from. The party also meet Northmaer Raedgrim commander of the Garrison, Sir Toussaint Biset leader of the Silver Knight detachment, and Greta Glimmercraft apprentice mage… Read more Session 17: The theft of a Dragon

Session 16: The Remains of a Dragon

The Situation: The party has arrived at Fyrrdin and has decided to push on to the garrison around the remains of Sadraphyluxis (Female, Young Silver Dragon). The party needs to investigate what caused the dragon’s death and decide if they will pursue their other quests of aiding the Kiths of Dracken Wood or negotiating with the High Elves of Seyrine.  Session Goals:  Have the Party make it to the Corpse of Sadraphluxis Meet the Garrison Commander Northmaer Redgrim and Commander of the Silver Knights Sir Toussaint Biset Be ambushed by… Read more Session 16: The Remains of a Dragon

Session 15: Going Up River

 Recap: What was meant to be a simple missing person case for the Envoy to the King, escalated quickly when you found the Town of Headale, Ludwig Mendals last known location, to be under a curse. Within the walls of the town and under the cover of darkness, the villagers went into a mindless rage, slaughtering each other, only to rise again with coming of dawn. Within this cursed place, you tracked Ludwig to a ruined tower guarded by a bull of rusted  metal. This fearsome beast turned two of… Read more Session 15: Going Up River

Session 14: Planning a Journey

 The Situation: Party has finished a lunch date with Hataa and Keiran Tweedie. They were able to provide them with some information on the manor and the party was able to purchase a lot of magical items. They now need to return to the manor and finish clearing it out, collect their armor, and make their travel plans to get to Draken wood and the Ember Fields.  Manor: has the following journals Dream Journal: If I woke up a pastry, I would just eat myself. I wouldn’t even question it. … Read more Session 14: Planning a Journey

Session 13: Letters and Choices

The Situation: The Party is resting at the Tiny Dragon Inn and inspecting the Kings Letters. They had a harrowing experience in the Manor where they refused Fealora’s bargains, Killed the Gauth, burned down the library, and woke up some flying swords. Carre attempted to lock the swords in the Manor but they got out. Party needs to decide what to do now: go back to Manor or head out for Kings Quests. The king’s gifts: A writ empowering them to act in the Kings name in regards to The… Read more Session 13: Letters and Choices

Session 12: There’s a Beholder in the Basement

The Situation: The Party is battered and bruised after their fight with the oozes. Their attempts to claim the Manor are going poorly. A Gauth that has been residing in the cellar and feeding on the binding stone and various other magical items. It ventured upstairs, drawn by the noise of combat and holds Carre and Tssarra at an extreme disadvantage while Asteri stands by the gate and Chioh is marking the outskirts of the walls. Party can deal with the Gauth or Fight it Gauth’s Bargain: Eddlax – (4… Read more Session 12: There’s a Beholder in the Basement

Session 11: Manor Maintenance

The Situation: The party has met with King Andras and Keruxa and agreed to assist him with some of his problems. The murdered dragon, the attacks on the Wood Elves, and the High Elves negotiating with Dosmyrr. Before they go deal with any of these problems they want to claim the Manor as their own, which the King has given them permission for and it appears his court wizard Asmund new about. The party is also expecting a package from the King with gold and letters for their quests. The… Read more Session 11: Manor Maintenance