Cleric: Forge

The Premise:

I have always wanted to play a dwarf, they are after all one of the iconic DnD races. Their gruff demeanor and commitment to clan and family have also been appealing to me. While dwarf fighters and clerics are pretty common after all they go together like peanut butter and jelly. I thought an interesting twist would be to play a dwarf who was a talented smith but just wanted to use his talents for making mechanical toys.

Race: Dwarf (Hill)

As you may have guessed from the premise the race is dwarf. While there are now 3 sub-races of dwarfs, I am choosing the hill dwarf for his +1 wisdom and the Dwarven toughness trait that gives him +1 Hp every time he levels up.

Class:  Cleric (Forge)

The Cleric is one of the most versatile classes in DnD. With 11 domains to choose from, there is certainly something for everyone. I am going with the Forge domain as I like its synergy with the Dwarf race and my backstory. Forge domain also gives me access to Heavy armor and some interesting domain spells like Identify (Yes please). It is important to note that while clerics are famous for being healers they are by no means limited to that role being able to absorb and deal large amounts of damage depending on how they are built.

Ability Scores:  15, 14, 13, 12, 10, 8 Standard Array

Clerics require high wisdom and constitution or strength for casting spells, staying alive or hitting stuff. With the Hill Dwarfs racial bonuses of +2 con and +1 wisdom I am looking at the following stats: 16 (Wis), 15 (Str), 14 (Con), 12 (Int), 10 (Cha), 8 (Dex).

Describe your Character

Alignment: Lawful Good

Background: Clan Crafter (Specialty Smith)

Ideal: Aspiration. I work hard to be the best there is at my craft.

Bond: The workshop where I learned my trade is the most important place in the world to me.

Flaw: I’ll do anything to get my hands on something rare or priceless.

Equipment: I find it easiest to choose from the starting options but you can always take the money and buy your own.

This is your life


Parents: I know who my parents are.

Birthplace: I was born in a temple of Moradin

Siblings: I have 4 siblings that are all crafters for the clan.

Family and Friends

Family: Raised by Mother and Father

Lifestyle: Grew up in a comfortable/wealthy household

Childhood Home: Home was a decent sized crafters house

Childhood Memories: I had several friends and my childhood was generally a happy one.

Personal Decisions

Background: I became a clan crafter because it is my families profession.

Class Training: I realized that my god works through me and I do as commanded, even though I don’t know why I was chosen to serve.

Life Events:

  1. Spent time working as a smith.
  2. Met a high-level smith who complimented my work with “it’s not complete shit”.
  3. Crafted something amazing with the help of a god.
  4. I was given my great grandfathers crafting hammer.

Backstory Write-Up

This all started with the smallest of things, a child’s toy. That toy changed my life, though it remains to be seen if it was for the better.

I grew up learning the forge, like my Father, and his father, and my Father’s Father’s Father. I was good at it, it was a good life. I praised Moradin and he blessed me with tokens of divinity. In truth, while I loved the forge something was missing. I yearned to make something other than arms and armor.

It was during the visit of a local merchants caravan that I found that which I had secretly yearned for. Amongst the merchants’ wares was a simple mechanical spider. Wondrous craftsmanship, a thing of gears and genius. The merchant said gnomish design but I saw a challenge, something more complex than just pounding iron. I decided to replicate this creation and it consumed me, my other work suffered, but I had never felt such, such what I do not know. In the end, I had my success, an exact replica.

My joy was short-lived, like a fool I shared my triumph with my father. His disapproval was clear when he smashed my replica. The words and deeds said that day haunt me still. I left my home that day to master this craft and prove them wrong.

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