Session 13: Letters and Choices

The Situation: The Party is resting at the Tiny Dragon Inn and inspecting the Kings Letters. They had a harrowing experience in the Manor where they refused Fealora’s bargains, Killed the Gauth, burned down the library, and woke up some flying swords. Carre attempted to lock the swords in the Manor but they got out. Party needs to decide what to do now: go back to Manor or head out for Kings Quests.

The king’s gifts: A writ empowering them to act in the Kings name in regards to

  1. The Death of the Dragon Sadraphyluxis (Young Female Silver Dragon)
  2. Negotiations with the Three Chairs of Sey-rine
  3. Providing Aid to the Kiths of Dracken Wood

The bears of this writ Sir Carie Knight of the Wall, Tssarra, Chioh, Asteri are in the Kings service and thus empowered to act in his name for the following.

700gps. 3 potions of Healing.

Letters Detailing info about each problem

Dragon Death: The young silver dragon assisted House Myros in patrolling the Border. Body is being protected by a contingent of Myros guards under Northmaer Raedgrim and the silver chapter of the Metallic knights under the command of Sir Toussaint Biset (From Toral). A beam/Flash of light was reported coming from the forest.

Diplomacy: New Ambassador Nushala is showing favor to Dosmyrr, giving greater access to Spellheart, advocating for a formal alliance, and trying to get the wood elves to cease raiding Dosmyrian patrols. Reason for the shift in policy is unclear. Previously was a diplomat.

Aid to the Kiths: Reports are unclear. Strange creatures track and attack wood elf Kiths, stemming from the western side of the border lends credence to Dosmyrr being the cause. Wood Elves will find you.

Letter from Keruxa: Wishes them well on their journey. Tells them that misusing the writ is treason so don’t order any knights to dance.

Letters: letters are addressed to :

Riardon Verdil: High Chair of Passions

Forebears of the Kith

Nushala: Ambassador of Seyrine

Manor: Party can return to the Manor. Swords are flying around and Kitchen is still not safe along with the Library study. Party can then search the Manor for loot. (Use Drawn Map)

The Manor History:

Asmund and Jamros Abin created the manor on a drunken dare. Jamros while gifted could never focus on any task and hopped from project to project. Jamros and Asmund used the Manor to host parties when they were younger. Jamros traveled frequently and he and Asmund fell out of touch. Asmund stopped using the Manor and never knew how Jamros anchored the Manor. (It is a semi-permanent Mordakaiens Magnificent Manson anchored by a Binding Stone that was charged by great magic (From the elemental plane of Air). Jamros became bewitched by Fealora when researching planar travel he accidentally brushed against her prison. He became obsessed with reaching her and eventually built a mirror into her prison. (She killed him to consume his power)

Cellar: In the Cellar is a Guath (killed by Party) that is feeding off of the binding stone. It pretended to be a beholder and wants the party to leave their magic items and leave. Probably gonna be a fight.

Lots of magic items have had their magic consumed. In the vault, there are the following useless items: a tome (Gets its magic back in 100 years), Staff, Axe, scrolls, Vials of water.

Treasure for the party:

100 gp gemstones (×7):

  1. Garnet (transparent red, brown-green, or violet), ×2
  2. Jet (opaque deep black),
  3. Pearl (opaque lustrous white, yellow, or pink)
  4. Spinel (transparent red, red-brown, or deep green)
  5. Tourmaline (transparent pale green, blue, brown, or red), ×2

Coins: 100pp, 800gps, 1190sp, 1500cp

Items: Box of turquoise animal figurines (250gps), Brass mug with jade inlay (250gps)

Magic: Keoghtom’s Ointment; Orb of time; Tome of Leadership and Influence; Vault Bag.

Traveling to the Dracken wood and the Ember Fields: 3 Options

  1. Board a ship and sail up the Fyrd river to Fyrddin (Need to Leave Horses)

Ship – River Breeze; Captain Jilleen: A red-haired lass wearing a high collared coat of a deep red collar. Mid-Forties. Well-traveled before settling down to river trade.

Events:

See Broken Blade, a half-completed tower on a bend of the Fyrd River. (Can Be told of the Monk who hoards weapons)

Told it may be the last run as winter is soon to arrive, ice starts floating down from the Skycrest Mountains.

River troll stuck in some fishing nets on the bank. See villagers running.

Troll constantly insults the party as it eats the villages fish (Village: Tam-meer) (has a Mockers Medallion) Troll runs away if reduced to 20Hp and been attacked by acid or fire.

Villagers give a ring of mind shielding if the party kills the troll (Found it in a Fish)

  1. Travel through the Orrin Wood to the Ember Fields.

Events:

Hear about the Beast of Orrin, Heart of the forest.

Travel through uneventfully (Put in an animal for Chioh (Giant Boar)), Hear a roar.

  1. Travel through the Midlands to Caddun and then turn up to the Ember Fields.  

Events:

Passed by a Hedge Knight and his squire. (Coming from a tourney in Caddun) Various Merchants.

Rumors to be Heard: Rumors are always blown out of proportion and contradictory.

  1. Winter is on its way.
  2. Headale has been cursed and the villagers are all mad.
  3. Dragon Slain

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