Session 11: Manor Maintenance

The Situation: The party has met with King Andras and Keruxa and agreed to assist him with some of his problems. The murdered dragon, the attacks on the Wood Elves, and the High Elves negotiating with Dosmyrr. Before they go deal with any of these problems they want to claim the Manor as their own, which the King has given them permission for and it appears his court wizard Asmund new about. The party is also expecting a package from the King with gold and letters for their quests.

The Manor History:

Asmund and Jamros Abin created the manor on a drunken dare. Jamros while gifted could never focus on any task and hopped from project to project. Jamros and Asmund used the Manor to host parties when they were younger. Jamros traveled frequently and he and Asmund fell out of touch. Asmund stopped using the Manor and never knew how Jamros anchored the Manor. (It is a semi-permanent Mordakaiens Magnificent Manson anchored by a Binding Stone that was charged by great magic (From the elemental plane of Air). Jamros became bewitched by Fealora when researching planar travel he accidentally brushed against her prison. He became obsessed with reaching her and eventually built a mirror into her prison. (She killed him to consume his power)

Manor: party can move through the manor, experiencing the events. Need to find the Deed and put their name on it (it is in the treasure room in the Cellar).

Party can find various journals in the manor.

Important info in Journals:

  1. Started looking into planar travel, wanted to summon a spectator
  2. Found a pocket dimension, someone called to him from it. It is beautiful.
  3. Cannot let Asmund know, glory hound playboy.

Cellar: In the Cellar is a Guath that is feeding off of the binding stone. It pretends to be a beholder and wants the party to leave their magic items and leave. Probably gonna be a fight.

Lots of magic items have had their magic consumed. In the vault, there are the following useless items: a tome (Gets its magic back in 100 years), Staff, Axe, scrolls, Vials of water.

Treasure for the party:

100 gp gemstones (×7):

  1. Garnet (transparent red, brown-green, or violet), ×2
  2. Jet (opaque deep black),
  3. Pearl (opaque lustrous white, yellow, or pink)
  4. Spinel (transparent red, red-brown, or deep green)
  5. Tourmaline (transparent pale green, blue, brown, or red), ×2

Coins: 100pp, 800gps, 1190sp, 1500cp

Items: Box of turquoise animal figurines (250gps), Brass mug with jade inlay (250gps)

Magic: Keoghtom’s Ointment; Orb of time; Tome of Leadership and Influence; Vault Bag.

The king’s gifts: A write empowering them to act in the Kings in regards to

  1. The Death of the Dragon Sadraphyluxis (Young Female Silver Dragon)
  2. Negotiations with the Three Chairs of Sey-rine
  3. Providing Aid to the Kiths of Dracken Wood

The bears of this writ Sir Carie Knight of the Wall, Tssarra, Chioh, Asteri are in the Kings service and thus empowered to act in his name for the following.

700gps. 3 potions of Healing.

Letters Detailing info about each problem

Dragon Death: The young silver dragon assisted House Myros in patrolling the Border. Body is being protected by a contingent of Myros guards under Northmaer Raedgrim and the silver chapter of the Metallic knights under the command of Sir Toussaint Biset (From Toral). A beam/Flash of light was reported coming from the forest.

Diplomacy: New Ambassador Nushala is showing favor to Dosmyrr, giving greater access to Spellheart, advocating for a formal alliance, and trying to get the wood elves to cease raiding Dosmyrian patrols. Reason for the shift in policy is unclear. Previously was a diplomat.

Aid to the Kiths: Reports are unclear. Strange creatures track and attack wood elf Kiths, stemming from the western side of the border lends credence to Dosmyrr being the cause. Wood Elves will find you.

Letter from Keruxa: Wishes them well on their journey. Tells them that miss using the writ is treason so don’t order any knights to dance.

Travel: 3 Options

  1. Board a ship and sail up the Fyrd river to Fyrddin

Ship – River Breeze; Captain Jilleen

  1. Travel through the Orrin Wood to the Ember Fields
  2. Travel through the Midlands to Caddun and then turn up to the Ember Fields.  

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